4.1: Core Team
Core Team

Miller - Founding Partner and CEO, Business Director Educational Background: Bachelor of Computer Science Work Experience: 10 years of experience in the blockchain field, involved in the development and operation of dozens of blockchain, game, and APP projects, served as CTO of Nasdaq-listed companies for many years, with rich top-level architecture experience and strong negotiation skills.
King - Chief Scientist of AI, Founding Partner and CTO of the Company Educational Background: Bachelor of Computer Engineering Work Experience: Served as a senior manager in internationally renowned technology companies, and the company he founded has cooperated with internationally renowned companies such as Unity3D, Epic, Sony, and Microsoft. He has also served as a keynote speaker at or for multiple international summits, and has in-depth research on games and artificial intelligence.
Zhen - Data Scientist Educational Background: Doctor of Engineering Work Experience: Responsible for data analysis and modeling in Internet companies, and successfully promoted data-driven decision-making capabilities. Good at using R and SQL for data analysis.
The game development team of 17 people includes 9 artists, 1 technical artist, 4 UE5 programmers, and 3 technical operation and maintenance personnel. There are 3 core members: Dino, bachelor degree Main programmer, responsible for drafting and improving the underlying C++ architecture logic and online logic framework of the game; responsible for the numerical debugging and application of various upgrade systems in the game.
Alex Wang, bachelor degree Chief game character model designer, proficient in the engine's internal IK and BS process binding technology, can realize the production of face-pinching characters in the game, and can make a dressing system framework in combination with bone IK.
Terry Chen, bachelor degree Chief scene model designer, responsible for completing the scene design of the game in combination with the route planning map, can arbitrarily combine UE or Unity scenery compilation toolset, control the implementation details of multi-layer materials and blueprint logic.
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